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Author Topic: Djinni Suggestions  (Read 2314 times)
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thenightsshadow
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« on: 15 November 2010, 08:25:48 »
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Reminder to self: 8 characters for names, 42 characters for descriptions.

Edit:
Alright, we're good to go.  I'll list the Djinni that are more or less agreed on in this post.
« Last Edit: 15 November 2010, 23:54:15 by thenightsshadow » Logged

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« Reply #1 on: 15 November 2010, 18:17:26 »
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Hm? Confirm what? I don't see any other new posts or PMs...
Logged

Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: Fuck!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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thenightsshadow
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« Reply #2 on: 15 November 2010, 23:00:39 »
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Alright, here we go.  (These Djinni are currently being tested in my hack)

= Venus Djinni =

- Ground-based Djinni -
Harrow (Attacking Djinni)
Till the soil by burying a foe in it.
One Enemy, a 25, 35% chance to hit for m 170%

Soil (Healing Djinni)
Absorb the earth's nutrients.
All Allies, Restore 35% of Max HP (user goes last).

Quicksand (Support Djinni)
Sink foes in an earthly prison.
All Enemies, Reduce ATK by 25%.

Shale (Attacking/Support Djinni)
Strike with the earth's daggers.
One Enemy, a 40, May reduce DEF by 25%.

Obsidian (Attacking Djinni)
Injure with a shattering blow.
One Enemy, a 30, Pierce 37.5% DEF.

Shear (Attacking Djinni)
Wield the scythe of Ceres.
One Enemy, m 150%

Mire (Attacking/Support Djinni)
Slow your enemies in a thick goo.
All Enemies, m 70%, Reduce AGL by 25%.

Terrace (Support Djinni)
Gain a topographical advantage.
Self, Increase DEF by 50% and RES by 80.


- Plant-based Djinni -
Branch (Attacking Djinni)
Unleash the fury of the wooden guardians.
One Enemy, a 20, 30% chance to hit for m 185%.

Garden (Attacking/Healing Djinni)
Plant a garden of life or death.
All Allies, Restore 25% of Max HP, Delay a Turn.
OR
All Enemies, m 80%, Delay a Turn.

Seed (Attacking/Healing Djinni)
Leech Psynergy from underground.
One Enemy, a 50, Restore 10% of Damage as PP.

Stump (Support Djinni)
Bolster defense by being indomitable.
One Ally, Increase DEF by 50%.

Leaf (Healing Djinni)
Imbue a healing leaf on the fallen.
One Ally, Revive to 35% Max HP

Root (Healing Djinni)
Draw the power of the earth to heal.
All Allies, Regenerate 10% of Max HP and 5% of Max PP for 5 Turns.

Rose (Attacking/Status Djinni)
Pierce enemies with poisonous thorns.
All Enemies, m 110%.

Bark (Attacking/Support Djinni)
Call on the power of Tret to empower you.
One Enemy, m 135%, May increase PWR by 20.

Mint (Healing Djinni)
Refresh your spirit with soothing mint.
One Ally, Restore 35% of Max PP, user goes last.


- Mineral-based Djinni -
Magnet (Status Djinni)
Draw a foe to the ground.
One Enemy, Inflict Paralyse

Shrapnel (Support Djinni)
Destroy the confidence of your foes.
All Enemies, Reduce DEF by 12.5% and AGL by 12.5%.
Logged

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« Reply #3 on: 15 November 2010, 23:53:37 »
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= Mars Djinni =

- Heat-based Djinni -
Furnace (Attacking Djinni)
Use a furnace to sear through armor.
One Enemy, a 40, Pierce 25% DEF.

Aurora (Healing Djinni)
Garner favor from heaven's lights.
One Ally, Restore 20% of Max PP.

Grill (Attacking/Healing Djinni)
Roast an enemy and feast on the remains.
One Enemy, a 35, Restore 20% of Damage as HP.

Sear (Attacking Djinni)
Pierce enemy barriers with glaring heat.
One Enemy, 170 Base, Pierce 50 RES.

Ignite (Support Djinni)
Ignite the fire in your heart.
Self, Increase ATK by 50% and AGL by 50%.

Lava (Attacking/Support Djinni)
Attack with the power of molten lava.
One Enemy, a 40, May reduce DEF by 25%.

Fuel (Support Djinni)
Fuel one's desire and willpower.
Self, Increase ATK by 50% and PWR by 40.

Roar (Healing Djinni)
Give a rousing shout to your spirits.
All Allies, Restore 10% of Max PP.


- Explosion-based Djinni -
Cluster (Attacking Djinni)
Lob a cluster bomb at your foes.
All Enemies, 105 Base Damage, 40% chance to hit for 210 Base Damage instead.

Nitro (Support Djinni)
Create a barrier that explodes on contact.
One Ally, Counterattack with Fire EPA (a 50, m 90%).

Explosion (Attacking Djinni)
Blow enemies away with a large explosion.
All Enemies, m 140%, May Force Enemy to Escape.

Bomb (Attacking Djinni)
Hurt an enemy with tons of shrapnel.
One Enemy, m 180%.

Prime (Attacking Djinni)
Prime for a shot with questionable ammo.
One Enemy, m 50%, 50% chance to hit for m 300% instead.

Rocket (Support Djinni)
Take off with frightening speed.
All Allies, Increase AGL by 25%.

Ballista (Attacking Djinni)
Strike first and strike fast.
One Enemy, a 5, Priority Level 5, 30% chance to hit for m 150%.

Mortar (Attacking Djinni)
Launch a missile that crashes down hard.
All Enemies, m 150%, Delay a Turn.


- Caustic-based Djinni -
Corrode (Status Djinni)
Take down enemy defenses with support.
All Allies, Priority Level 2, Normal Attacks allies attack with have Pierce 25% DEF.
Logged

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« Reply #4 on: 16 November 2010, 00:00:32 »
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Most of those are currently impossible, and many of them seem underpowered. For example, Leaf would be totally useless. Even Spark was stronger than that. And the ones that can target only the user seem completely overpowered by comparison to the others, or even the ones in the original game. Oh, and remember that 50% is the regular single-target amount for Agility.

Additionally, Djinn is plural, Djinni is singular. Remember that. /minornitpick

Anyway, how does this thread work exactly? Should there be a thread in the general section where people post up ideas, then we agree on which ones are good and stick 'em in here? Or do ideas go directly to this topic?

Edit: Nevermind, seems ideas go directly to this topic, and agreed-upon ideas go in the first post.
« Last Edit: 16 November 2010, 00:08:47 by JamietheFlameUser » Logged

:P

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

Spoiler for epic mindscrew:
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« Reply #5 on: 16 November 2010, 00:11:46 »
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= Jupiter Djinni =

- Wind-based Djinni -
Typhoon (Attacking Djinni)
Slam your foe with a vortex.
One Enemy, m 140%.

Pressure (Support Djinni)
Slow the air around everyone else.
Self, Take two turns next round.

Sigh (Healing Djinni)
Absorb the sigh of Jupiter around you.
One Ally, Restore 20% of Max PP.

Grace (Support Djinni)
Behave in a graceful and alert manner.
Self, Increase DEF by 50% and AGL by 50%.

Sickle (Attacking Djinni)
Cut sharply with the power of the wind.
One Enemy, a 70.

Gas (Status Djinni)
Surround all foes with a cloud of poison.
All Enemies, 65% chance to inflict 'Poison'.

Undulate (Attacking Djinni)
Approach your foes mysteriously.
All Enemies, m 55%, 30% base chance to inflict 'Instant Death'.

Draft (Support Djinni)
Rise on a lighter foot and mind.
All Allies, Increase AGL by 25%, LCK by 25%, PWR by 10, and RES by 20.

Cloud (Support/Status Djinni)
Cloud your opponent's judgments.
All Enemies, Reduce RES by 20 and a 90% base chance to inflict 'Delusion'.


- Lightning-based Djinni -
Storm (Attacking Djinni)
Attack with a blitz of quick strikes.
One Enemy, a 0, 40% chance to hit for m 200%, 10% chance to hit for m 300%.

Shock (Attacking/Status Djinni)
Shock your foes into submission.
One Enemy, m 135%, 60% base chance to inflict 'Stun'.

Circuit (Attacking/Status Djinni)
Strike so hard the others feel it too.
One Enemy, a 45, 55% base chance to inflict 'Stun' to all enemies.

Static (Support Djinni)
Slow your foes down with polar static.
All Enemies, Reduce AGL by 25%.

Ion (Support Djinni)
Energize favor with the elements.
All Allies, Increase LCK by 25%.

Volt (Attacking Djinni)
Summon the essence of lightning.
One Enemy, a 60.

Anneal (Attacking/Status Djinni)
Keep your foe grounded.
One Enemy, m 110%, 20% base chance to inflict 'Paralyse'.

Jolt (Attacking/Status Djinni)
Strike the head to confuse your foe.
One Enemy, a 65, 90% base chance to inflict 'Delusion'.


- Astral-based Djinni -
Starshot (Attacking Djinni)
Call down starshards to pierce the enemy.
One Enemy, a 0, 40% chance to hit for m 200%, 10% chance to hit for m 300%.

Moondust (Healing Djinni)
Spray enigmatic dust into the air.
All Allies, Cures all status effects except for 'Downed'.
Logged

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« Reply #6 on: 16 November 2010, 00:17:26 »
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Most of those are currently impossible, and many of them seem underpowered.

That's why I wanted to make sure to ask about ASM coding before posting these.  And regarding the relative underpoweredness of them, keep in mind that the numbers can change, but the basic idea is there.


For example, Leaf would be totally useless.  Even Spark was stronger than that.

I'm a firm believer in having Revive function outside of battle, and only to 50% HP.  Having a 15 PP Revive spell at any level is pretty much bonkers.

And the ones that can target only the user seem completely overpowered by comparison to the others, or even the ones in the original game. Oh, and remember that 50% is the regular single-target amount for Agility.

I made sure to give a hierarchy.

Psynergy give 25% single, and 12.5% all.
Djinni give 50% single, 25% all.  I added 100% as Self, but that may go back down to its original number of 75%.

Additionally, Djinn is plural, Djinni is singular. Remember that. /minornitpick

Okay, you got me on that one.
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« Reply #7 on: 16 November 2010, 00:50:56 »
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Some of these sound cool, but I'm not really a fan of all the djinn that randomly do something else instead. It's especially weird when you go from add damage to multiply damage on the same djinni. Garden seems particularly annoying to use, since you don't even know which of its mediocre effects you'll get (25% heal to all or a shuriken clone... ok...). IIRC, gust was the only djinni from the first two games that randomly did different amounts of damage.

Also, some of these djinn sound depressingly weak, while others sound almost broken. I hate the self-target ones as a whole, and some of the multi-target djinn sound very powerful.

And jamie brings up an important point...
Quote
Anyway, how does this thread work exactly? Should there be a thread in the general section where people post up ideas, then we agree on which ones are good and stick 'em in here? Or do ideas go directly to this topic?
I made the separate djinn idea threads for a reason >_>
« Last Edit: 16 November 2010, 00:53:12 by leafgreen386 » Logged

Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: Fuck!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #8 on: 16 November 2010, 00:53:21 »
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Mercury:

Mana: Gather power from water's essence.
(Restore 30% of PP to one ally)

Stream: Refresh allies with a gentle flow.
(Restore a fixed 5 PP and 30% of HP to all allies.)

Jupiter:

Blade: Strike with ever-increasing fury.
(Strike a single enemy for Attack +35, chance to boost user's attack by 25%)

Comet: Drop the sky itself on your foes.
(Strike all enemies for Attack x0.8, chance to strike for Attack x1.6 instead.)

Phase: Vanish like the new moon.
(Cause a single ally to vanish into thin air.)

Frontier: Suffocate enemies in a vacuum.
(Chance to inflict Instant Death on all enemies.)

Eternal: Reverse time to mend injuries.
(Cause a single ally to regenerate 60% of HP over 5 turns. (12% per turn.))

Mars:

Reactor: Use a generator to restore PP.
(Cause a single ally to regenerate 40% of PP over 5 turns (8% of PP per turn).)

Nova: Stun enemies with a powerful blast.
(2 checks to inflict Stun on all enemies.)

Rocket: Blast enemies into space.
(Chance to force all enemies out of battle. (check for each enemy separately))

Venus:

Fortress: Block damage with a thick barricade.
(Reduce incoming damage to all allies by 70%.)

Ensnare: Trap an enemy's mind.
(100% chance to inflict Psy Seal on one enemy.)

Mortal: Swallow an enemy with earth.
(Strike with Attack +20; chance to inflict Instant Death.)

Terror: Strike an enemy with terror. (Yes, it's meant to be phrased that way.)
(Strike with Attack x1.5; may force target out of battle.)
« Last Edit: 16 November 2010, 02:21:28 by JamietheFlameUser » Logged

:P

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

Spoiler for epic mindscrew:
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« Reply #9 on: 16 November 2010, 00:57:25 »
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= Mercury Djinn =

- Water-based Djinn -
Bubble (Status Djinni)
Trap deadly bubbles inside your foe.
One Enemy, 30% individual base chance to inflict 'Sleep', 'Stun', 'Poison', 'Deadly Poison', and Psynergy Seal' in that order.

Rain (Healing Djinni)
Nourish the battlefield with healing rain.
All Allies, Restore 25% of Max HP.

Torrent (Attacking Djinni)
Use a geyser to blow a foe sky-high.
One Enemy, m 170%, May Force Enemy to Escape.

Shower (Support Djinni)
Calm the tension with soothing rain.
Everyone, End Current Turn Immediately, Priority Level 2.

Dam (Support Djinni)
Block the elements from harming you.
Self, Increase RES by 80.

Shell (Attacking/Status Djinni)
Guard yourself with a shielded tackle.
One Enemy, m 110%, DEF used instead of ATK for damage, Pierce 50% DEF.

Nourish (Healing Djinni)
Shelter the party with a healing aura.
All Allies, Regenerate 10% of Max HP and 5% of Max PP for 5 Turns.

Waterfall (Attacking Djinni)
Crash your foe to the ground.
One Enemy, a 55.

Reservoir (Support/Status Djinni)
Unmask your healing tonic reservoir.
All Allies, Cures all status effects except for 'Downed'.
OR
All Enemies, Nullify all buffs and debuffs.

Oasis (Healing Djinni)
Refresh the mind with a mirage.
All Allies, Restore 7% of PP, Restore 30 (Venus-based) PP.


- Ice-based Djinn -
Comet (Attacking Djinni)
Attack with a shower of ice rocks.
One Enemy, m 120%, May hit for m 80% or m 160% instead.

Snow (Support Djinni)
Snow over enemies and their drive.
All Enemies, Reduce ATK, DEF, or AGL by 25%.

Flurry (Attacking Djinni)
Blast your opponent with frozen shells.
One Enemy, a 5, May hit for m 150% or m 200%.

Neve (Attacking/Status)
Freeze your foe over and over.
One Enemy, a 40, 60% base chance to inflict 'Stun'.

Floe (Attacking Djinni)
Strike your foes with a speeding floe of ice.
All Enemies, m 135%.

Spike (Attacking/Support Djinni)
Stab through the enemy's heart of victory.
One Enemy, a 55, Nullify all Buffs and Debuffs.

Crash (Support/Status Djinni)
Crash the party with an icy spirit.
All Allies, Increase LCK by 25%.
All Enemies, Nullify all Buffs and Debuffs.

Adiabatis (Status Djinni)
Block all angry strikes at you.
Self, Barrier Block 80%.


- Environment-based Djinn -
Freon (Attacking/Status Djinni)
Stop your enemies cold with deadly poison.
All Enemies, a 10, 30% base chance to inflict 'Venom'.

Vapor (Support Djinni)
Breathe in the essence of Mercury.
All Allies, Djinni recovery speed up 2.

Freeze (Support Djinni)
Flashfreeze everyone in place.
Everyone, End Current Turn Immediately.
Logged

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« Reply #10 on: 16 November 2010, 01:07:25 »
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Some of these sound cool, but I'm not really a fan of all the djinn that randomly do something else instead. It's especially weird when you go from add damage to multiply damage on the same djinni. Garden seems particularly annoying to use, since you don't even know which of its mediocre effects you'll get (25% heal to all or a shuriken clone... ok...). IIRC, gust was the only djinni from the first two games that randomly did different amounts of damage.

Flower and Spritz, the only two Djinni to heal the party's HP, heals 30% of Max HP.
Gust indeed was the only one, but it was cross a/m (a 10, 50% chance to deal m 200% damage).

Also, some of these djinn sound depressingly weak, while others sound almost broken. I hate the self-target ones as a whole, and some of the multi-target djinn sound very powerful.

I stand by the fact that numbers can change for balance, but the ideas are set forth.
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« Reply #11 on: 16 November 2010, 01:13:58 »
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Gust was not a cross a/m. It was either: Attack +10, or 2 x Attack + 20.

It was an Added Damage attack with a "May do double the damage" secondary effect.

Oh, and you forgot Crystal. At least, I THINK Crystal was a full-party heal. I could be wrong.
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Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

Spoiler for epic mindscrew:
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« Reply #12 on: 16 November 2010, 01:28:36 »
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Yeah, crystal was heal all by 50%, and I'm pretty sure jamie is right about gust, too. Flower did indeed heal only 30%, but it also restored status, which excused it. Spritz was kinda weak imo.
Logged

Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: Fuck!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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JamietheFlameUser
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Mars Clan

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« Reply #13 on: 16 November 2010, 01:36:48 »
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Anyway, any comments on my Djinni ideas?
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:P

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

Spoiler for epic mindscrew:
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leaf
Potions class is starting
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Death Eater+Grass Snake = Snake Eater? SNAAAAAAAKE

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« Reply #14 on: 16 November 2010, 02:06:45 »
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I'll go back and look over your djinn ideas one by one when I do the same for TNS's. I only commented on general stuff I saw, so... yeah. I can't take too much time to write out big long huge replies atm.
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
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[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: Fuck!
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[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
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[2:19:06 PM] Zeadra: wait... Rief's a guy???
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[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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Today at 18:00:23
Teawater: By the way, I was wondering, did anyone else notice the ".gba" ROM in the Downloads section?
Today at 16:54:26
JamietheFlameUser: Well, that particular Briggs fight was from a long time ago. I haven't been working on my current hack the past few days because of other stuff.
Today at 16:40:10
Luna_blade: @Saturos: Your english exams?
Today at 16:33:40
Teawater: Can't remember exactly what shae of yellow it was, so not sure it would be too close or not.
Today at 16:30:58
Teawater: @KoP: Wouldn't Shiny Gold be for the Sol Clan?
Today at 15:37:37
Salanewt: Oh wait, tag doesn't work down here. But yeah, how is your hack going Jamie?
Today at 15:37:00
Salanewt: [me] considers giving him the Sol Blade...
Today at 15:36:00
Salanewt: Oh my. To be honest though, I'd be more likely to give Briggs stuff from later regions; him being a pirate from another continent and all.
Today at 09:36:58
JamietheFlameUser: How not to design boss fights: give human-type bosses stats and equipment on par for what the Editor says their level is and what equipment is available where they're from. You get stuff like an actually scaled to level 21 Briggs with a Great Sword, Silver Plate, Silver Helm, Vambrace, and Leather Boots. God, that was BS.
Today at 09:09:49
Saturos: Wow first part of exam is ower (in english) tomorow speaking part.
Today at 07:11:35
JamietheFlameUser: Eh, I didn't know the exact chance of Curse screwing you over. Still, that 6% chance to fail to act at all could screw you over when it matters most. The obvious solution, of course, is to stick that armour on a character who doesn't do anything but spam attack moves anyway.
Today at 07:10:52
leaf: ...assuming I'm remembering the chance of curse taking effect correctly as 25%
Today at 07:09:50
leaf: in fact, you get two turns the majority of the time (~56%), and only completely fail to act ~6%, the remainder of the time getting one action
Today at 07:07:49
leaf: I like that stealth armor buff. it wouldn't make sense to do that with the clerics ring available, but if you remove that, it's actually an interesting item. On average, you get ~1.5 turns per round. it's potentially very strong, but carries risks
Today at 07:04:59
leaf: lol
Today at 06:39:21
JamietheFlameUser: Reading the Venus Psynergy topic and 'lol'ing at Role's reaction to a very simple spell idea I'd had (and still think is awesome), where rock explodes out of the ground from a single point in a focused, cone-shaped burst. Role read me the riot act about not combining elements again. lol.
Today at 06:17:58
JamietheFlameUser: Well, one thing I came up with that was actually potentially cool is a modification to the Stealth Armour. I gave it +1 turns, under the assumption that the Cleric's Ring would be removed. You might get 2 actions that round, or 1 action, or maybe no actions at all! RNG at its finest.
Today at 06:15:32
Knight of Purgatory: Nice orange text kain. Maybe it should be a shiny gold
Today at 06:03:40
leaf: I concur. There isn't much I'd consider worth salvaging from dc in terms of work done, but reading the old threads can be quite amusing
Today at 06:01:48
JamietheFlameUser: LOL I'm looking at the DCrisis Items/Equipment section. Role and I were both so immature about it (me especially) that it's hilarious in hindsight.


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